Work
Pipeline & Tooling
2016–PresentThe through-line. Building systems that make production work possible — media ingest automation, procedural geometry generation, classification pipelines, benchmark tooling. The substrate changes (film sets, generative art platforms, 3D mesh analysis) but the architecture doesn’t: decompose the problem, type the I/O, test the contracts, ship the tool.
fxhash
2021–PresentCreative director from inception through seed ($5M raise, $50M+ distributed to artists). Shaped the product, brand system, and public identity from first principles. Design systems, UI architecture, protocol-level UX. Directed exhibitions at Art Basel, Paris Photo, Bonhams. Raised $300K+ for charitable causes through curated auctions.
Direction & Production
2019–PresentBrand films, event production, campaign strategy. Translating complex products into something an audience can feel. Small teams, fixed deadlines, institutions and cities.
Film & Television
2016–2021Five years at BLIND Ltd across 50+ productions. Built a live video playback network deployed on set for Star Wars. Generated cockpit and briefing-room map topology for Top Gun: Maverick. Developed compositing solutions for colour-managed screen replacements on Winx. Pipeline automation for media ingest, conform, and delivery studio-wide. Work that had to function on set, under pressure, on the day.
Previous Experience
Research
2024–PresentGeometric reasoning for 3D mesh analysis. Agentic systems for creative production workflows. Benchmarking structural quality of AI-generated content. Open-source tooling.