09-07

Work

Pipeline & Tooling

2016–Present

The through-line. Building systems that make production work possible — media ingest automation, procedural geometry generation, classification pipelines, benchmark tooling. The substrate changes (film sets, generative art platforms, 3D mesh analysis) but the architecture doesnt: decompose the problem, type the I/O, test the contracts, ship the tool.

fxhash

2021–Present

Creative director from inception through seed ($5M raise, $50M+ distributed to artists). Shaped the product, brand system, and public identity from first principles. Design systems, UI architecture, protocol-level UX. Directed exhibitions at Art Basel, Paris Photo, Bonhams. Raised $300K+ for charitable causes through curated auctions.

Direction & Production

2019–Present

Brand films, event production, campaign strategy. Translating complex products into something an audience can feel. Small teams, fixed deadlines, institutions and cities.

Film & Television

2016–2021

Five years at BLIND Ltd across 50+ productions. Built a live video playback network deployed on set for Star Wars. Generated cockpit and briefing-room map topology for Top Gun: Maverick. Developed compositing solutions for colour-managed screen replacements on Winx. Pipeline automation for media ingest, conform, and delivery studio-wide. Work that had to function on set, under pressure, on the day.

Previous Experience

Technical Designer · BLIND Ltd · 2016-2021
Working across film, television, streaming and installation on over 50 AAA projects with clients such as Disney, Sony, Netflix, Amazon, Apple, Sky.

Research

2024–Present

Geometric reasoning for 3D mesh analysis. Agentic systems for creative production workflows. Benchmarking structural quality of AI-generated content. Open-source tooling.